![]() ![]() ![]() In the subfolder should be the aiw, cam, gdb, scn and tdf files along with the three track loading image files.Īlso if you make a slight spelling mistake with adding the filenames to the scn file it won't work. These two mas files should be in the main track directory along with sky.mas and the track subfolder. So I pack all gmts into Goodwood1960.mas and all textures into Goodwood1960maps.mas. Just a thought, we haven't confused you by talking about yourtrack.mas and yourtrackmaps.mas have we? That's just a code for whatever you've called your mas files, not the wording you should use.You should enter the names that you've called your two mas files.įor example, I have a track called Goodwood1960. While you are doing this kind of pretty big editing on exsisting track, it's good manner to ask permission of original author.As long as all your gmts are in the xxxxx.mas file and all textures are in the xxxxxmaps.mas file it has to be either those files are in the wrong place or a typing error in the name entered in the. And yes, sometimes driving car to right position is only way to mark some spot accurately enough. If you need to convert rF1 AIW to rF2, in most cases simple re-saving AIW is enough. Basically it works same way, but make sure you have NumLock turned off and game paused when moving car with alt+shift+arrows. I found myself that sometimes AIW editing in rF2 is somewhat annoying, if you got used to rF1 editor. Releasing track is much more simplier and organized than before. Component manager isn't actually not so complicated after you used it couple of times. ISI's Packaging Tutorial is very well written, and all necessary information can be found there. to make track loaded (or even shown) succesfully in dev mode. While doing this, you need to take care of all search paths etc. This cannot be done through component manager update - function. ![]() This is mandatory, if you edit ANYTHING which is layout specific (AIW,SCN, icons etc.). You have lots of work on your hands, if you are going to edit SCN, AIW, TDF and icons/loading screens.īasically this means, that you have to extract all masses to dev mode, edit what you need, test it carefully and repack whole thing. ![]() Not sure why, but some track can be accesed via AIW editing program at Develpoers mode, while others just don´t ever show up in the tracks list, no matter what I do.Īnyway i did some improovements in the last weeks, but it would really be nice to have an official "How-to-Edit-Tracks-in-rF2" from ISI. These commands do not work for me on rF2, so I have to "drive" the car to the place I need edited.Ģc. I had success entering some tracks in Developers mode, both with an opened AIW or not, but the commands I use for editing AIW in rf1 don´t work on rF2.for example: in rF1 I press pause and my car "becomes" my editing mouse: I can press Shift+Control+Alt plus Arrow keys and move my car all around the track even thru walls and fences and place the car in the position where I want to have, for example, a new grid location. Do I need to use an "opened" AIW file or can I edit it directly in ModDev/Locations without having to unpack it?Ģb. RE-PACK the edited files: do not know how to.Ģa. Looks like after editing the files I need to re-pack them as a new "xxx_MAIN.mas" fileġ. With its recent RaceControl-powered multiplayer resurgence, rFactor 2 has once again come to the attention of sim racing fans and influencers. Unpack the "xxx_MAIN.mas" file from the track with the MAS2 soft to open the files I need to edit.ģ. Need to copy the track I want to edit to the ModDev/Locations folder.Ģ. What I´ve found out so far to edit SCN/GDB/TDF and LOADING/THUMB SCREENS:ġ. New Loading and Thumb screens with our league´s logo and special infos for the event. AIW file: edit grid positions, garage and pit locations to suit our regular 42 cars eventsĥ. TDF file: edit some values to suit our standard grip values (RoadDry/Gravel/Grass.)Ĥ. SCN file: change the path to the track according to our special Locations folder directory order (our league releases trackpacks througout the season to have them displayed in progressive order in a special folder inside the Locations folder)ģ. GDB file: change the event´s name, set new grid speed limit to 60 mph and rename the settings folder to our standards.Ģ. Yes I need to edit some features from every track we race in our league, and indeed it´s been a terrible headache for me trying to figure out how to do it by would really be nice to have a tutorial for "normal" pals to learn how to do it.ġ. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |